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7/8U (Machine Pitch) Rules
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2006 USSSA Machine
Pitch (7/8U) RULES
The rain out number (2006)
for the tournament is
816-792-6056
General Rules
- A team must have eight players to start a
game. If a player is forced to leave the game an out will be
recorded for each turn at bat.
- All batters will wear approved batting
helmets.
- Defensive coaches are not allowed on the
field of play and must coach from the dugout.
Field Rules
- The bases will be 60ft.
- The pitching machine will be 42 ft from home
plate and set at 38mph. Both coaches need to agree on how the
pitching machine is throwing pitches prior to the first pitch and
from that point forward no changes will be made to the machine.
- A 10 ft circle will be placed around the
pitching machine
Game Rules
- A game will consist of six innings. No new
inning will start after 1 hour and 15 minutes.
- A maximum of 7 runs per inning or 3 outs.
Including the last inning.
- Spread rule is 15 runs after 3 innings and 8
runs after 4 innings.
- 10 players will play in the field with 4
outfielders. The 4th outfielder may not be allowed to assume an
infield position. All infielders must stay behind the baselines
until the ball is hit. The pitcher must remain in the pitching
circle until the ball is hit.
- All players will be placed in the batting
lineup. Late arrivals shall be inserted as the last batter. All
players on the team roster shall bat before returning to the top of
the order. At the beginning of a game both teams will swap batting
lineups.
- A player may not set for two consecutive
innings without playing a position in the field.
- Free substitution for defensive positions.
Batting order must remain the same.
- When the first bat is thrown both teams will
be warned and the next thrown bat will result in the batter being
called out.
- Each batter will receive a maximum of six
pitches or three strikes. If the sixth pitch is thrown and the
player elects not to swing then the batter will be called out. If
the player fouls off the sixth pitch the player will be called out.
- Any coach touching a player while the ball is
live will result in the player being called out.
- Any batted ball that hits the pitching
machine is dead and the hitter is awarded first base. All runners
will advance one base.
- Play will be declared dead by the umpire
when:
- A player is injured or if a defensive
player is hurt due to being hit by a hit ball the batter will be
allowed to advance to the next base.
- A bat is thrown after contact, and both
teams have been warned, all runners will return to their
previous base and the batter will be called out.
- All runners have stopped advancing to the
next base.
- When the final out is recorded or the
seventh run is scored.
- Whenever a tag play is evident
runners must slide or seek to avoid contact with the fielder.
Malicious intent will result in the runner being called out and
possible ejection.
- A base runner is out for leaving the base
before the ball is hit or reaches home plate. Stealing is not
allowed.
- A team may only bunt twice per inning. No
fake bunts allowed.
- A player can only be intentionally walked one
time per game.
- Infield fly rules do not apply.
- Courtesy runner for catcher only. Must be the
player that made the last out.
- Playing rules not specifically covered above
shall follow the rules for Major League Baseball.
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